![]() A corrupted potion usually does the opposite of the original potion.Fire Resistance) with redstone involves no trade-off.Ĭorrupting effect: A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion. Upgrading the time of a potion that has no level II effect (e.g.Instant Health) with glowstone involves no trade-off. Upgrading the effect of a potion that has no time parameter (e.g.A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. Turns a splash potion into a lingering potion.Įnhancement: Generally, upgrading a potion involves a trade-off between duration and potency. The fermented spider eye is unique in that it is the only modifier that can convert a water bottle directly into an effective potion.Īllows the creation of more complex potions.Ĭorrupts the potion effect (changes effect). Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. Nether wart is the most fundamental of the base ingredients, as it is required to make the vast majority of potions. ![]() Ingredients Base ingredients and modifiers īase ingredients are ingredients that can be added directly to a water bottle and are the starting point of all potions. The starting base for all potions, made by filling a glass bottle from a cauldron or a water source block. In Bedrock Edition, it can hold potions.Ī water source block can be used to fill infinite glass bottles.įuels the brewing stand. It can hold water in the Nether without evaporating. When placed, each cauldron can store one bucket of water and fill 3 glass bottles. However, if commands are used to force two or more of these enchantments on the same item, the effects stack.ġ.0.Used to brew ingredients into water bottles which become potions. Attempting to combine these enchantments with an anvil will delete the enchantment in the upgrade slot and replace it with the enchantment in the sacrifice slot. Protection, Fire Protection, Blast Protection, and Projectile Protection are mutually exclusive. This cap can be reached with a total of 10 combined levels of Fire Protection, or by combining 12 levels of Protection with 4 levels of Fire Protection. Any further damage that would have been reduced is instead ignored. In Java Edition, however, if multiple pieces have the enchantment, only the highest level's burn time reduction is used, meaning only a maximum reduction of 60% can be achieved with Fire Protection IV.ĭamage reduction from Protection, Fire Protection, Feather Falling, Blast Protection, and Projectile Protection stacks up to an upper limit cap of 80%. In Bedrock Edition, this effect will stack on multiple armor pieces, meaning if the player has at least 7 levels of Fire Protection on their armor, then the burn time is reduced by over 100%, which immediately extinguishes the player and therefore makes the player unable to catch fire. The reduction stacks with multiple pieces of armor enchanted with Fire Protection.įire Protection has the side effect of reducing burn time when set on fire by (15 × level)%. ![]() The formula for fire damage reduction (8 × level)%, up to a maximum 32% reduction with Fire Protection IV. However, this enchantment will protect the user from damage caused by a blaze's fireballs. It should be worth noting that damage caused by close contact from Blazes and Magma Cubes is considered to be melee damage and therefore cannot be reduced by Fire Protection. This enchantment is capable of reducing any fire damage that would normally be ignored by armor. Fire Protection reduces all sources of fire damage the user takes, including, but not limited to: fire, lava, magma blocks, lit campfires, being set on fire, and from mobs that deal fire damage.
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